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Author Topic: Uncharted: Drakes Fortune  (Read 598 times)
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« on: December 01, 2008, 03:43:00 PM »

Uncharted is from the same studio that made those odd, but very fun games Jak and Daxter and Crash Bandicoot. It's serves as a fairly large departure from their other, more family friendly titles, but the studio's trade mark polish and style somehow remains in tact, despite the more gritty game world they paint for us. Graphics wise, this game is very, very nice. You'll see plenty nice effects, and often wish you could visit some of the games locations for yourself. The water in particular, was really well done in certain places. Although the tiling on the ocean was quit dramatic. Lets stretch those normals a bit, boys! Character animations were PHENOMENAL, easily some of the best I've ever seen in a game.

Uncharted is, for all intents and purposes, a fun popcorn movie that you just so happen to play. One part Tomb-Raider, one part Gears of War, twisted together with an Indiana Jones style drop of "camp juice" to form one fantastic gaming martini. The character moves where you point him, and the camera never sucks bad enough to get fustrating like the games it borrows so heavily from. Good to see they only took the best bits, and left the crud behind. I could have used a bit more pure exploration, and a bit less gun fighting, but all in all, it was a pretty good mix. The vehicular segments were not horrible, but wouldn't have been missed. If I were in charge, I would have doubled the length of the river and dropped the city run with the jet-ski. The jeep sequence was VERY well done, I just wish it would have happened sooner, to shake things up.

The story is where this game really shines. Okay, it's campy as hell, but if they would have called this Indy 4, we would have cheered and thanked the gods for their wisdom. Rather than being a great story, it just happens to be very well told. It's got everything you could ask for: Spanish Gold, Ancient Temples, Modern Pirates, rival treasure hunters, and yes, even the damn Nazi make their way in somehow. As always, the chick is slap-a-hoe worthy, but your pal Sully is pretty bad ass and more than makes up for her whiny punk-ass. They totally had the right idea ditching her in the first five minutes. TOTALLY.

The final boss fight went very much against the grain of the rest of the game, and left me fairly baffled. Why not use those awesome platforming mechanics in a radical way, rather than just mindless shooting at thugs. I'm looking at you helicopter sequence. (That so should have been game play, rather than Machinima)

But like any great martini, it doesn't last very long, and your left wanting just one more. Sadly, there is no replay value whatsoever. Even a basic multi-player vs mode would have been welcome, while Full on co-op would be freaking sweet.  Short, sweet, and very well worth the rent. A part 2 is in the works according to Wiki, and if they improve on their few weakness, it should prove to be a most excellent game for any PS3 owners collection.
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watson
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« Reply #1 on: February 25, 2010, 02:22:03 AM »

When facing enemies, the player can either use melee and combo attacks at close range to take out foes or can opt to use weapons.[8] Melee attacks comprise a variety of single punches, while combo attacks are activated through specific sequences of button presses that, when timed correctly, offer much greater damage; the most damaging of these is the specific "brutal combo", which forces enemies to drop twice the ammunition they would normally leave.[8] Nate can only carry one pistol and one rifle at a time, and 642-446 there is a limited amount of ammunition per gun. Picking up a different firearm switches that weapon for the new one. Grenades are also available at certain points, and the height of the aiming arc is adjusted by tilting the Sixaxis controller up or down. These third-person shooter elements were compared by several reviewers to Gears of War,
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« Reply #2 on: March 03, 2010, 06:40:29 AM »

Now you’re probably asking, “Where are you going with this, douche bag?”  Well, as we have reviewed in the past two season recaps, Elton Brand was a proven commodity as a double-double machine.  In his first two seasons, he averaged 20 points and 10 rebounds per game and flirted with an All-Star  ccna training berth in each campaign (which, looking back, would have been fine with me cause that would have shortened this stupid compilation of seasons to 4 but I digress) making him a “proven commodity”.
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marrydavidson
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« Reply #3 on: May 27, 2010, 12:00:17 AM »

mcp 70-290 My most solid holding for the day is AFAM, a medical care service provider that primarily deals with the elderly. Clearly many more Americans are getting older, than younger, so this seemed to me like a solid gain leader. If nothing else, it will keep aprox. $4,000 at my beck and call, if not even making me a little bit extra.70-432 sample questions My most solid holding for the day is AFAM, a medical care service provider that primarily deals with the elderly. Clearly many more Americans are getting older, than younger, so this seemed to me like a solid gain leader. If nothing else, it will keep aprox. $4,000 at my beck and call, if not even making me a little bit extra.70-293 My most solid holding for the day is AFAM, a medical care service provider that primarily deals with the elderly. Clearly many more Americans are getting older, than younger, so this seemed to me like a solid gain leader. If nothing else, it will keep aprox. $4,000 at my beck and call, if not even making me a little bit extra.70-297
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