Warning: strpos() [function.strpos]: needle is not a string or an integer in /home/deadonq/public_html/blog/index.php on line 41

Warning: strpos() [function.strpos]: needle is not a string or an integer in /home/deadonq/public_html/blog/index.php on line 48

Warning: strpos() [function.strpos]: needle is not a string or an integer in /home/deadonq/public_html/blog/index.php on line 55

Warning: strpos() [function.strpos]: needle is not a string or an integer in /home/deadonq/public_html/blog/index.php on line 61
Buddy of DoQ: Thoughts on Life, Machinima, and Everything - New Blog. New Heading.
Buddy of DoQ: Thoughts on Life, Machinima, and Everything
New Blog. New Heading. 
Friday, December 4, 2009, 10:35 PM - Machinima
Posted by Buddy of DoQ
Nearly half a decade ago I took up a bit of blogging to tell a tale from the lowly perspective of a guy who finally landed a job teaching what he loved most. Machinima. A lot has happened since I took up the blog in 2005 as can be read here; sometimes a bit boldly in the archived text, and sometimes hidden between the posts. The old is out, and the new is in! I'm starting this blog over, and gearing it back to a production log, as I originally intended it to be.

But, before we do that, how about some highlights?

------
Buddy of DoQ: A Machinima Production Log
------

The old blog is staying right where it is, for archival reasons, so please update your links!
add comment ( 4544 views )   |  0 trackbacks   |  permalink   |   ( 3 / 1243 )
Blog Software 
Monday, November 30, 2009, 11:27 AM - Everything
Posted by Buddy of DoQ
I'm on the lookout for some new blogging software. This one has been amazing for the last 5 years or so, but the developer is defunct and there's a bug that deletes comments, even when I've not selected them.

I need something that I can host myself, and has solid media embedding, Youtube, Vimeo, Pictures, etc.

If anyone has some suggestions, I would be glad to hear them! Of course, if I find something really awesome in my research, you'll be the first to hear about it!
4 comments ( 7654 views )   |  0 trackbacks   |  permalink   |   ( 3 / 830 )
This is not a disapearing act. 
Saturday, October 24, 2009, 01:18 PM - Everything
Posted by Buddy of DoQ
It's a new baby girl!




She was born October 1st, 2009. 7lbs 9oz, 21 inches long. Took a couple of weeks off from work and just about everything else, only to discover getting back in the saddle is really hard! Sometimes you need a helping hand, or a slap of pure motivation. Such as this e-mail I got this morning from the Machinima Expo (coming up Nov 22!!!) asking me to Scope this page for anything familiar.

So with that, I'm positively thrilled to announce that Rise will be screened at the Expo! I hope to see you there!
add comment ( 1457 views )   |  0 trackbacks   |  permalink   |   ( 3 / 731 )
Buddyís Month with Torque 3D 
Thursday, September 3, 2009, 10:37 PM - Machinima
Posted by Buddy of DoQ
About a month and a half ago I did something rather silly, given my situation. (see: every other post from this year) I went out and purchased a rather expensive seat to play with the up and coming Torque 3D while itís still in beta. (Currently at beta 5) Since Iím no stranger to the Torque engine, which has had two other incarnations over the years, I was granted a sizable discount. While Iíve been a side-lines supporter of Torque since I first discovered it, I have never really taken a cold-hard attempt at using it. The reason for that is simple, it wasnít very artist friendly, and Iím no programmer!

Times have changed.

Torque not only now has the abilities to rival Crysis and Unreal 3 graphically, but importing assets 2d, 3d, and moving, is easy as hitting file-save. The engine instantly converts your standard collada 3D files (.DAE) into a game-ready format, complete with animations. (It includes a tool to help you organize them as well!)

So, weíve got real-time lights and shadows, art that can be instantly updated in-game as you hit save in Photoshop, and a super machinima friendly license. Not a shabby deal, right?

Well there are TWO major caveats to contend with. First, is the most obvious: If you want all the fancy features and the source code you have to pony up 1000 bucks. Not exactly the bargain-bin deal the engine used to be. Sans-source and advance lighting, it will be a more palatable $250, but you really do lose out on some of the engines strongest elements.

Secondly, this is an engine, not a game your building left of. There are very few built in measures to make everything you want possible without some sort of Torque Script or C++ work on your part. If youíre like me, youíll just figure out a way to trick the viewer with the art, but for the mathematically inclined, youíll be able to txt-logic your way into anything you need or want.

Enough talking, how about some screen shots?







2 comments ( 2700 views )   |  0 trackbacks   |  permalink   |   ( 3 / 749 )
New video up! 
Wednesday, August 26, 2009, 08:20 PM - Life
Posted by Buddy of DoQ

Gwendolyn Day Mayberry 8/26/09 from Brian Mayberry.

Sonogram of my daughter at roughly 34 weeks.


1 comment ( 988 views )   |  0 trackbacks   |  permalink   |   ( 3 / 789 )

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Next> Last>>