Warning: strpos() [function.strpos]: needle is not a string or an integer in /home/deadonq/public_html/blog/index.php on line 41

Warning: strpos() [function.strpos]: needle is not a string or an integer in /home/deadonq/public_html/blog/index.php on line 48
Buddy of DoQ: Thoughts on Life, Machinima, and Everything
Buddy of DoQ: Thoughts on Life, Machinima, and Everything
This is not a disapearing act. 
Saturday, October 24, 2009, 01:18 PM - Everything
Posted by Buddy of DoQ
It's a new baby girl!

She was born October 1st, 2009. 7lbs 9oz, 21 inches long. Took a couple of weeks off from work and just about everything else, only to discover getting back in the saddle is really hard! Sometimes you need a helping hand, or a slap of pure motivation. Such as this e-mail I got this morning from the Machinima Expo (coming up Nov 22!!!) asking me to Scope this page for anything familiar.

So with that, I'm positively thrilled to announce that Rise will be screened at the Expo! I hope to see you there!
add comment ( 18 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 42 )
Buddyís Month with Torque 3D 
Thursday, September 3, 2009, 10:37 PM - Machinima
Posted by Buddy of DoQ
About a month and a half ago I did something rather silly, given my situation. (see: every other post from this year) I went out and purchased a rather expensive seat to play with the up and coming Torque 3D while itís still in beta. (Currently at beta 5) Since Iím no stranger to the Torque engine, which has had two other incarnations over the years, I was granted a sizable discount. While Iíve been a side-lines supporter of Torque since I first discovered it, I have never really taken a cold-hard attempt at using it. The reason for that is simple, it wasnít very artist friendly, and Iím no programmer!

Times have changed.

Torque not only now has the abilities to rival Crysis and Unreal 3 graphically, but importing assets 2d, 3d, and moving, is easy as hitting file-save. The engine instantly converts your standard collada 3D files (.DAE) into a game-ready format, complete with animations. (It includes a tool to help you organize them as well!)

So, weíve got real-time lights and shadows, art that can be instantly updated in-game as you hit save in Photoshop, and a super machinima friendly license. Not a shabby deal, right?

Well there are TWO major caveats to contend with. First, is the most obvious: If you want all the fancy features and the source code you have to pony up 1000 bucks. Not exactly the bargain-bin deal the engine used to be. Sans-source and advance lighting, it will be a more palatable $250, but you really do lose out on some of the engines strongest elements.

Secondly, this is an engine, not a game your building left of. There are very few built in measures to make everything you want possible without some sort of Torque Script or C++ work on your part. If youíre like me, youíll just figure out a way to trick the viewer with the art, but for the mathematically inclined, youíll be able to txt-logic your way into anything you need or want.

Enough talking, how about some screen shots?

2 comments ( 13 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 44 )
New video up! 
Wednesday, August 26, 2009, 08:20 PM - Life
Posted by Buddy of DoQ

Gwendolyn Day Mayberry 8/26/09 from Brian Mayberry.

Sonogram of my daughter at roughly 34 weeks.

1 comment ( 15 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 43 )
Open Letter 
Friday, August 14, 2009, 05:23 PM - The Office
Posted by Buddy of DoQ
Dear sir or madam:

It would seem you have mistakenly sent a business related electronic mail to a personal friend. While said friend is always happy to hear from you, it may behoove one to be more cautious with the all powerful auto-fill contact list. Attending to, or attempting personal contact at work is often frowned upon in the modern tight-ass work world. It would seem more than a few lawyers got together over a nice tall glass of cool crisp American beer and said, "You know Bob, we should make it to where if slave-wagers try to have fun, you know, even if they accidentally send an email to the wrong Brian, we can ruin their entire lives!" To which Phil from Pennsylvania replied, "Excellent!" Bob was of course quite irate to be shouted over by Phil, and that led to a bar fight of cop called and 3 months of community service proportions. Ahhhh, to be young!
add comment ( 10 views )   |  0 trackbacks   |  permalink   |   ( 3 / 43 )
Gwenny's Getting BIG! 
Wednesday, July 15, 2009, 11:33 PM - Life
Posted by Buddy of DoQ
She's weighing in at 2lbs 8oz, and is really filling out. You can see a huge difference between this and the last ultrasound. Less alien and more epic cute baby girl!

And just look at this nonsense. She's gotten a nice grip of her huge 2in foot!

In other news, I finally got around to playing Fallout 3. Steam had a 50% off sale a couple of weekends ago and I slowly waded my way through the wastelands to total and complete victory. Last I checked I had over 9000 positive karma for the Paragon rank. Finished the main quest and putting it aside for now. I might pick up the DLC one of these days, but for now I am quite satisfied with my awesome romp through the wastes of DC. I must say, this game had one of the greatest opening sequences I've ever played. Not just saying that because births are at the fore-front of my thoughts either! Highly, highly recommended.
1 comment ( 14 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 41 )

<Back | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Next> Last>>